Quote from: r1579 on Mar 06, 2020, 01:52 pmMagicSpells could be great for Tm/Hm's, so long as they are kept in check. if gym battles start becoming decided by the increasing amount of abilityy spam, that could prove to be an issue. I am a firm believer that there are indeed better options, but anything can work given enough effort. besides, the goal of MagicSpells is to make combat more fun and expressive, not be a handful of potential One Hit Knockouts.
Maybe it could be possible for gym leaders to have limited move access for battle (to simulate how they major in one pokemon type?) who knows. for cooldown, 30 seconds for moves like vine whip, 1 minute for moves like aqua ring, growth, and flamethrower, 2 minutes for moves like Thunder, Hyper Beam, and Synthesis.
We could have Tm's sold via shops and by traders scattered throughout the world, but in that case, I wouldn't want them locked behind Vote Tokens. Also, BIG NO to the badge swiping. That would cause SOOOO many new players to get pissed off and leave if they died and lost game progression. 10% money loss upon PVP death is fine, but Keep inventory should be left off as PVP should be a risk vs reward gain.
Quote from: 1cec0ld on Mar 06, 2020, 02:09 pmKeep in mind, there is currently a set formula for home prices. That formula can be easily tweaked, but it is based on 3 points:
0, 0 #A house of size 0 will always cost 0.
24, 1800 #The smallest house available (24 tiles) is 75*tiles.
43, 6450 #The average house available (43 tiles) is 150*tiles.
Using those 3 rules, and the website
//https://www.desmos.com/calculator/lac2i0bgum
I was able to visualize a curve so that larger houses get more expensive as time goes on. While I'm not very keen to remove the curve (I like the idea that the next tile costs more than the one before it, and it fights inflation [which I realize isn't a problem yet, but I expect it will be]) I am open to adjusting the points to make it less steep.
Quote from: r1579 on Mar 06, 2020, 06:14 pmThere is a daily vote system that functions like the log in. While online, vote for the server and you get vote tokens. they help buy some items throughout the map and some event stuff as well (like the rotom key!)Something like that for Goldenrod would make sense to the story of GSC, with the city getting taken over at one point. I think that's an interesting idea. There could be a chat alert like "Team (enter team name here) is taking over (town name)!!!"
I did suggest the idea of having something like Illagers go and attack random towns that could function like a mass raid. Of course I would prefer it to be town accessible during the mid game so people can still roam around and choose to avoid it should they be poorly equipped or would rather not fight.
Quote from: AccidentalArson (AA) on Mar 06, 2020, 10:35 pmwhat's wrong with mob spawning right now?
Quote from: AccidentalArson (AA) on Mar 06, 2020, 10:39 pmi think this is a much better idea so far, my only question would be regarding
would there be some sort of incentive to get the master rank besides clout? i feel like something that seems so challenging to achieve should reward something too
Quote from: 1cec0ld on Mar 06, 2020, 01:20 pmAs an extended challenge, anyone who has been Champion, unlocked the full fly chart and gotten every badge could receive the Master rank! This could serve as a sort of permanent Champion rank, without the chance of being demoted
Quote from: r1579 on Mar 06, 2020, 01:56 pmMob spawning should be just be off on the main map until Mojang gets it's crap together.what's wrong with mob spawning right now?