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91
Suggestions / Re: ZanZero suggestion 4: Remo...
Last post by Zanzero - Mar 07, 2020, 02:43 am
Quote from: AccidentalArson (AA) on Mar 06, 2020, 10:35 pmwhat's wrong with mob spawning right now?

The rate is stupidly high and concentrated. If you go into pretty much any cave on the map you can see it for yourself. It's brutal. Even outside of towns at night is ridiculous. In littleroot town I was standing inside and nearly 15 zombies poured in and started attacking me while AFK.
92
Suggestions / Re: ZanZero suggestion 5: Chan...
Last post by Zanzero - Mar 07, 2020, 02:38 am
Quote from: AccidentalArson (AA) on Mar 06, 2020, 10:39 pmi think this is a much better idea so far, my only question would be regarding

would there be some sort of incentive to get the master rank besides clout? i feel like something that seems so challenging to achieve should reward something too

In the part you quoted I mentioned it could serve as a permanent Champion rank, meaning you don't have to constantly fight to keep your spot at the top.
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Suggestions / Re: ZanZero suggestion 5: Chan...
Last post by AccidentalArson (AA) - Mar 06, 2020, 10:39 pm
i think this is a much better idea so far, my only question would be regarding

Quote from: 1cec0ld on Mar 06, 2020, 01:20 pmAs an extended challenge, anyone who has been Champion, unlocked the full fly chart and gotten every badge could receive the Master rank! This could serve as a sort of permanent Champion rank, without the chance of being demoted

would there be some sort of incentive to get the master rank besides clout? i feel like something that seems so challenging to achieve should reward something too
94
Suggestions / Re: ZanZero suggestion 4: Remo...
Last post by AccidentalArson (AA) - Mar 06, 2020, 10:35 pm
Quote from: r1579 on Mar 06, 2020, 01:56 pmMob spawning should be just be off on the main map until Mojang gets it's crap together.
what's wrong with mob spawning right now?
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Suggestions / Re: ZanZero suggestion 6: Smal...
Last post by r1579 - Mar 06, 2020, 06:14 pm
There is a daily vote system that functions like the log in. While online, vote for the server and you get vote tokens. they help buy some items throughout the map and some event stuff as well (like the rotom key!)

I did suggest the idea of having something like Illagers go and attack random towns that could function like a mass raid. Of course I would prefer it to be town accessible during the mid game so people can still roam around and choose to avoid it should they be poorly equipped or would rather not fight.
96
Suggestions / Re: ZanZero suggestion 5: Chan...
Last post by r1579 - Mar 06, 2020, 02:16 pm
Automated gyms would definitely allow people to move at their own pace without having to worry about other's life schedules conflicting with their own. It would also be fun to see mobs mimic the type of that gym (like a buffed up Wither Skeleton with Dark type moves for.. the Dark gym... rip gen 8 ).

Getting a Tm for beating the 1st gym of that type would be ok, but not for every gym. (So beating Brock, Roxanne, or Roark would give the same TM)

E4 Challenges could still function as they were with each region having it's own Elite Four and Champion. We do something like picking a day for each Region's Elites and Champion to be online to accept challenges, but that causes it's own bucket of problems.
97
Suggestions / Re: ZanZero suggestion 1: In-M...
Last post by 1cec0ld - Mar 06, 2020, 02:09 pm
Keep in mind, there is currently a set formula for home prices. That formula can be easily tweaked, but it is based on 3 points:
  0,  0     #A house of size 0 will always cost 0.
  24, 1800  #The smallest house available (24 tiles) is 75*tiles.
  43, 6450  #The average house available (43 tiles) is 150*tiles.

Using those 3 rules, and the website
        //https://www.desmos.com/calculator/lac2i0bgum
I was able to visualize a curve so that larger houses get more expensive as time goes on. While I'm not very keen to remove the curve (I like the idea that the next tile costs more than the one before it, and it fights inflation [which I realize isn't a problem yet, but I expect it will be]) I am open to adjusting the points to make it less steep.
98
Suggestions / Re: ZanZero suggestion 4: Remo...
Last post by r1579 - Mar 06, 2020, 01:56 pm
I agree with this. The wild is overpowered and has lead to breaking the server's economy. One of the ideas i keep mulling over in my head is to make it the base for a safari zone event. You pay vote tokens to get access to the wild and explore. It would start you with no gear somewhere at random and you would go for as long as you could before you /spawn, die, or log out. I'd maybe even consider keepInventory on here so you could grind without fear of death, but meh. It would pretty much be a once per day type deal that could help in netting materials without ruining map progression.

Mob spawning should be just be off on the main map until Mojang gets it's crap together. It would also advocate buying the attract potions for grinding. It can still be left on in my safari zone idea to promote a more dangerous environment. no risk, no reward
99
Suggestions / Re: ZanZero suggestion 3: Magi...
Last post by r1579 - Mar 06, 2020, 01:52 pm
MagicSpells could be great for Tm/Hm's, so long as they are kept in check. if gym battles start becoming decided by the increasing amount of abilityy spam, that could prove to be an issue. I am a firm believer that there are indeed better options, but anything can work given enough effort. besides, the goal of MagicSpells is to make combat more fun and expressive, not be a handful of potential One Hit Knockouts.

Maybe it could be possible for gym leaders to have limited move access for battle (to simulate how they major in one pokemon type?) who knows. for cooldown, 30 seconds for moves like vine whip, 1 minute for moves like aqua ring, growth, and flamethrower, 2 minutes for moves like Thunder, Hyper Beam, and Synthesis.

We could have Tm's sold via shops and by traders scattered throughout the world, but in that case, i wouldn't want them locked behind Vote Tokens. Also, BIG NO to the badge swiping. That would cause SOOOO many new players to get pissed off and leave if they died and lost game progression.  10% money loss upon PVP death is fine, but Keep inventory should be left off as PVP should be a risk vs reward gain. 
100
Suggestions / Re: ZanZero suggestion 2: Bloc...
Last post by r1579 - Mar 06, 2020, 01:45 pm
Random loot spawns throughout the map or maybe a minor item drop after killing a few mobs would be nice as it would encourage people to explore and train up. Would also reduce the necessity of having to venture into the wild just to get enough materials to survive a single night on the map.
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