Our IP is play.pokemonserver.net
Started by 1cec0ld, Mar 06, 2020, 01:18 pm
Quote from: ZanZeroNow it's time to talk about the Wild.I think the wild impacts the actual Pokemon side of the server negatively. Not to the point that it should be abandoned or deleted outright, but definitely to the point where it needs a tweak. Currently it is tied too closely to progression, forcing players to leave the map you guys have spent the better part of a decade on to go play basic survival. To combat this I think it should be migrated to its own multiverse world and given a separate inventory from the main pokemon world. This would keep it as an optional social feature and a way to level MCMMO skills outside of the main map, but keep it from also diluting the market on the main map and hogging the spotlight. It was one of the few big disappointments for me since coming back. I just want to spend all of my time on the actual map but at the moment that isn't even possible and if I did I would be at a massive disadvantage compared to a player who spends 90% of their time in the wild and off of the map. Just seems like a backwards incentive structure and I'd prefer we push players to play pokemon not minecraft, you feel? Although I do understand the appeal of having a creative outlet in any server, which is why I would never champion to remove it outright.(It would also allow us to turn off natural mob spawning on the main map so it isn't a constant mosh pit of death any time you walk into a cave.)To balance out losing access to normal mining, we could implement EternalOre veins in some of the dungeons and caves that respawn after a set amount of hours. I know this is a HUGE change from the way things have been done on here since forever, but I truly believe it would help the main world feel more immersive and complete. (It also would give us complete control over player progression and their experience on the map.)Multiverse-Inventories:( https://dev.bukkit.org/projects/multiverse-inventories)EternalOre: ( https://www.spigotmc.org/resources/eternal-ore-respawnable-ores.68180/)
Quote from: r1579 on Mar 06, 2020, 01:56 pmMob spawning should be just be off on the main map until Mojang gets it's crap together.
Quote from: AccidentalArson (AA) on Mar 06, 2020, 10:35 pmwhat's wrong with mob spawning right now?
Quote from: tenebrae on Mar 10, 2020, 04:35 pmIf we limit wild access, does that extend to the nether? With 1.16 coming in the near future, new nether materials will be in high demand.The wild safari is a cool idea.With everything said, would it require current inventories being reset, as there's already instability in the market?
Quote from: Zanzero on Mar 11, 2020, 01:51 pmI think the nether could potentially stay on the main map, as it isn't directly tied to the acquisition of diamonds or other goods used in basic progression. I would prefer it is put as a feature of the wild and is left unused for the main map, just for the sake of consistency, although I will admit that is purely a personal preference.Wild safari could be a lot of fun, in my opinion. Or at least gating entry behind some sort of in-game currency or time limit so players cant become too reliant on using it as their de facto form of progression.I would imagine resetting inventories would be a smart idea, although I know a lot of people may have an issue with that.
Quote from: Zanzero on Mar 11, 2020, 01:51 pmI think the nether could potentially stay on the main map, as it isn't directly tied to the acquisition of diamonds or other goods used in basic progression.
Quote from: Zanzero on Mar 11, 2020, 01:51 pmWild safari could be a lot of fun, in my opinion. Or at least gating entry behind some sort of in-game currency or time limit so players cant become too reliant on using it as their de facto form of progression.
Quote from: tenebrae on Mar 18, 2020, 07:47 pmI think the activity in each should be different too for more variety. Scavenger hunts, waves of mobs, pvp, puzzles, I think this is something that could be a good game changer, if done well.