Sep 18, 2019, 11:26 pm

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1
Server Talk / Re: Petition against the curre...
Last post by r1579 - Aug 26, 2019, 12:58 am
"What in a Minecraft Server has actual Value? This game is broken by design."
to be fair, a lot of the end game renewable resources are caused by the fact the villagers themselves are op as all hell. it's very easy to amass emeralds through trade fodder and buy whatever you need (with enough time and luck). Without them, it would be a lot harder and take more effort to obtain things. The Nether is also a little op right now thanks to 1.14 mob spawns being borked which is only aiding the problem.

I don't know what to say about auto farms other then just outright ban them? Normally it would be a bad idea to set one up in the wild cause people would grief them, but there are very few on and they don't wanna create enemies. They just sit there and keep on producing materials.


"What about End Access? But then everything in The End gets devalued."
- I was figuring on saving The End for boss battles between Palkia, Dialga, and Giratina respectively. upon defeat, they drop their respective orb. collect them all and you can trade for the elytra wings through like a quest or something. I'd like to say let it be explorable , but end items should be extremely valuable and kept that way.


for ideas to spend money on, how about global mcmmo boosters? Player shells out some ingame currency to double mcmmo XP for combat/non-combat stats for a short time. the more people on, the cheaper it costs. Selling access to some commands for some convenience would also be cool (maybe like charge a fee to deposit xp into xpbank or a fee for each /tpa use?)
2
Server Talk / Re: Petition against the curre...
Last post by tenebrae - Aug 20, 2019, 07:45 am
Quote from: 1cec0ld on Aug 16, 2019, 11:51 amWhat about End Access? But then everything in The End gets devalued.


What in a Minecraft Server has actual Value? This game is broken by design.

Everything that isn't a renewable resource (mob drops, farmable plants, etc) is either aesthetic, or a component of something renewable. Diamonds? Made into armor and weapons. Which become renewable with Mending.

The entire structure of Minecraft is to create infinite supply as the endgame is reached. Sadly, we have a bunch of experienced players, who are able to reach that point within weeks.  This devalues currency for everyone except newbies, and that's the crux of the problem.



As I think harder, there are a handful of things that veterans can't craft or renew.
We COULD rent/sell plots in the wild to be built in, much like the old Koala Treehouse or VIROS' Moon Temple and Pokeball.
We COULD sell End items at a high price, since the only way to access them now is through events or boss mobs.
We COULD rent/sell access to donor permission nodes, such as colorchat, particle effects, etc
Something I'd really like to not do is expand our house economy using doorless access a la SecretBase mechanics, but that's another thought. More Big houses = more expensive houses.

A lot of the first part is true. Most resources are renewable in some way, and a lot of things can be automated too.


As for the other points:
I would rather keep the wild a completely survival area as it is now. If special plots were to be sold, they could be in the interstitial areas between towns/routes on The Pokemon map, or even the "doorless" houses or special buildings that normally wouldn't be buyable.
Could we then also rent out pokemarts? You would still be able to access the central mart, but players could then rent a mart to sell their products in, similar to the previous pvp server.
Renting/selling access to donor perks is a good idea. It also means we could expand on the perks donators get, maybe bring back some old ones that weren't EULA compliant, if players can buy them using in game currencies.
3
Server Talk / Re: The Pokemon Server: A Hist...
Last post by 1cec0ld - Aug 19, 2019, 08:19 am
Obituary? What died, my appreciated contributions or the conversation?
4
Server Talk / Re: The Pokemon Server: A Hist...
Last post by synderfin - Aug 16, 2019, 04:33 pm
Quote from: 1cec0ld on Aug 16, 2019, 11:53 amDon't we have a post character limit? Good grief. TL;DR pls
Don't worry, my next story, "1ce's appreciated contributions to the conversation: an obituary" will be leagues shorter!

But also ty ty for reminding me to add to the post. Still gotta convert my big list of server memories. :v
5
Server Talk / Re: The Pokemon Server: A Hist...
Last post by 1cec0ld - Aug 16, 2019, 11:53 am
Don't we have a post character limit? Good grief. TL;DR pls
6
Server Talk / Re: Petition against the curre...
Last post by 1cec0ld - Aug 16, 2019, 11:51 am
What about End Access? But then everything in The End gets devalued.


What in a Minecraft Server has actual Value? This game is broken by design.

Everything that isn't a renewable resource (mob drops, farmable plants, etc) is either aesthetic, or a component of something renewable. Diamonds? Made into armor and weapons. Which become renewable with Mending.

The entire structure of Minecraft is to create infinite supply as the endgame is reached. Sadly, we have a bunch of experienced players, who are able to reach that point within weeks.  This devalues currency for everyone except newbies, and that's the crux of the problem.



As I think harder, there are a handful of things that veterans can't craft or renew.
We COULD rent/sell plots in the wild to be built in, much like the old Koala Treehouse or VIROS' Moon Temple and Pokeball.
We COULD sell End items at a high price, since the only way to access them now is through events or boss mobs.
We COULD rent/sell access to donor permission nodes, such as colorchat, particle effects, etc
Something I'd really like to not do is expand our house economy using doorless access a la SecretBase mechanics, but that's another thought. More Big houses = more expensive houses.
7
Introductions / Re: o/
Last post by 1cec0ld - Aug 16, 2019, 11:43 am
Or I have Alzheimers and yall keep telling me and I keep forgetting. Reality is perception people.
8
Introductions / Re: Hello, I'm Dj/Scorsy/DjSco...
Last post by 1cec0ld - Aug 16, 2019, 11:43 am
Ha. haha. Lets not.
9
Introductions / Re: Oddyguy
Last post by 1cec0ld - Aug 16, 2019, 11:42 am
Why is your team a bunch of Gen1 bugs
10
Introductions / Re: Hiya
Last post by 1cec0ld - Aug 16, 2019, 11:42 am
Lol pokemon "team" is eevee

Thats a lonely team.
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